Small inconveniences, but frustrating ones for a completionist like me. A PlayStation trophy wouldn’t pop or a completed activity wouldn’t be ticked off. They were small at first, meer bugbears (pardon the pun). Imagine my frustration, then, when Dying Light 2’s incessant bugs began to rear their ugly head. Especially when you can feel the weight of the weapon through the DualSense PS5 controller’s haptic feedback. When you do, ultimately, have to face the Infected head-on, they often come in hordes, and there’s nothing more satisfying than mowing them down with your hand-crafted fiery axe. The day-night cycle plays a big part too, as I find myself weighing up the dopamine reward of venturing out for my fix of side quests against facing the Infected roaming the streets. There are few areas that feel off-limits thanks to your super-human athletic abilities and plenty of seemingly insignificant buildings to explore as a result. It’s a world that screams to be explored and the parkour serves as an extremely fun way to do that. One had me scaling my way to the top of a skyscraper to find a chest, another saw me slaying a chunky Infected that had swallowed a music box, while encounters are littered throughout the city and provide extra context on the world itself, giving you a peek into the individual stories of the survivors that inhabit this modern Dark Ages. And many of these side quests feel like they’re built to showcase these strengths. Sure, the side quests are mostly fetch quests and the writing isn’t amazing, but these extra activities are the perfect showcase of Dying Light 2’s strengths: its world, combat and parkour.
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